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There are plenty of Starfield weapons to choose from in Bethesda Studio’s upcoming sci-fi RPG. Given the setting, we might even see more weapons than we’ve ever seen before in a Bethesda game. The number of weapons available might seem overwhelming, hence this guide.
Here, we’ll give you an overview of all Starfield weapons we know about so far. This list is highly likely to grow immensely in size as we approach the Starfield release date, and even more so once we have our hands on the game and start playing through the Starfield story. For now though, here are all the different weapons – from guns to grenades – that we know about in Starfield.
![Starfield weapons: A player in first-person-perspective reloads a blue pistol](/cdn-cgi/image/width=1280,height=720,fit=crop,quality=80,format=auto,onerror=redirect,metadata=none/wp-content/uploads/starfield-weapons-guide-reloading-pistol.jpg)
All guns in Starfield
We don’t know every weapon in the game yet. Nor do we know everything about each of the weapons we are aware of. We’ll keep this guide updated as we learn more about each of them. Here are all the Starfield guns we know about so far:
Gun Name | Gun Type | Ammo Type | Extra Features |
---|---|---|---|
Advanced Grendel | Rifle | 7.77mm | 50 round magazine |
AR-99 | Rifle | 11mm | Manufactured by Allied Armaments |
Ashta Tamer | Shotgun (unconfirmed) | Shotgun shell | |
Beowulf | Rifle (unconfirmed) | 7.77mm | 30 round magazine |
Brawler Equinox | Laser Rifle | 3Kv LZR cartridge | 20 round capacity, manufactured by Combatech |
Bridger | Rocket Launcher | Unkown | |
Coachman | Dual-barrel shotgun | Shotgun shell | Manufactured by Laredo, used by Freestar Collective faction. |
CQB-X | Shotgun (unconfirmed) | Shotgun shell | |
Cutter | Mining Tool | Unknown | 100 round capacity |
Drum Beat | Rifle | 11mm | 60 round magazine, manufactured by Combatech |
Ember | Laser Pistol | 1.5Kv LZR cartridge | 16 round capacity, manufactured by Combatech Solstice |
Equinox | Laser Rifle | 3Kv LZR cartridge (unconfirmed) | 20 round capacity, manufactured by Combatech |
Experiment A-7 | Shotgun | 15×25 cll shell | 6 round magazine, manufactured by Breach |
Eternity’s Gate | Particle Beam Rifle | Heavy Fuse | |
Fortune’s Glory | Unknown | Unknown | |
Grendel | SMG | 7.77mm | 50 round magazine, manufactured by Combatech |
Hard Target | Unknown | Unknown | |
Maelstrom | SMG | 7.77mm (unconfirmed) | 60 round magazine |
Magpulse | Electromagnetic gun | Unknown | Multi-targeting barrel cluster. |
Magshear | Electromagnetic Rifle | .50 MI | 75 round magazine |
Magshot | Electromagnetic gun | Unknown | |
Magstorm | Electromagnetic gun | Unknown | |
Microgun | Unknown | Unknown | |
Modified Calibrated Pacifier | Shotgun | 15×25 cll shell | |
Modified Calibrated Razorback | Revolver | 7.5mm | 6 Round capacity |
Modified Calibrated Tombstone | Rifle | 11mm | 36 round magazine |
Modified Drum Beat | Rifle | 11mm | 60 round magazine, manufactured by Combatech |
Modified Equinox | Laser Rifle (unconfirmed) | 3Kv LZR cartridge (unconfirmed) | |
Modified Grendel | SMG | 7.77mm | Manufactured by Combatech |
Modified Lawgiver | Unknown | Unknown | |
Modified Magshear | Rifle (unconfirmed) | .50 MI (unconfirmed) | |
Modified Magsniper | Electromagnetic Sniper Rifle | Unknown | |
Razorback | Revolver | 7.5mm | |
Refined EON | Pistol | 7.77mm | 12 round capacity, manufactured by Combatech |
Semi-Auto EON | Pistol | 7.77mm | 12 round capacity, manufactured by Combatech |
Unknown | Grenade Launcher | Unkown | |
Urban Eagle | Pistol | Unknown | 5 round capacity |
All melee weapons in Starfield
Here are all of the melee weapons we know about so far in Starfield.
Melee Weapon Name | Melee Weapon Type | Extra Features |
---|---|---|
Barrow Knife | Knife | |
Combat Knife | Knife | |
Knife | Knife | |
Rescue Axe | Axe | |
Ripshank | Unknown | |
UC Naval Cutlass | Sword | Used by United Colonies faction. |
![Starfield weapons guide: A United Colonies Combat Knife on display in the inventory menu.](/cdn-cgi/image/width=1787,height=1005,fit=crop,quality=80,format=auto,onerror=redirect,metadata=none/wp-content/uploads/starfield-weapons-guide-uc-combat-knife.jpg)
All grenades and throwables in Starfield
Here are all of the grenades and throwable projectiles we know about so far in Starfield.
Grenade/Throwable Name | Grenade/Throwable Type | Damage Type | Extra Features |
---|---|---|---|
Anti-Personnel Calibrated Solstice | Unkown | Unkown | |
Frag Grenade | Grenade | Explosive | |
Shrapnel Grenade | Grenade | Pyhsical/Explosive |
![Starfield weapons guide: A player shoots an attacking Va'Runn robot with explosive ammunition from an SMG.](/cdn-cgi/image/width=1280,height=720,fit=crop,quality=80,format=auto,onerror=redirect,metadata=none/wp-content/uploads/starfield-weapons-guide-player-shoots-varunn-robot.jpg)
Starfield weapon mods
As you’ll probably have noticed on the guns list above, some of the weapons have a “Modified” prefix. Similarly to previous Bethesda games such as Fallout 4 and Fallout 76, this is a classification of weapons that have had weapon mods applied to them. So far we know about five different weapon mod categories. These are:
- Internal
- Magazine and Battery
- Muzzle
- Optic
- Receiver
Internal
Unfortunately, we don’t know yet what the Internal weapon mod does in-game.
Magazine and Battery
Magazine and Battery mods pertain to your ammo, or in the case of energy weapons, charge. Using different weapon mods will allow you to increase your ammo capacity, clip size, and even the types of ammo you use, such as piercing or explosive bullets.
Muzzle
Muzzle mods will be key for any stealthy players as they will give you benefits such as suppresors and recoil control. But beyond that, it will also give you new ways to use your weapon, adding things like focused fire, or beam splitters for energy weapons.
Optic
This will determine what kind of scope or sight your weapon has. This will likely range from very basic sights that just allow you to aim more effectively, to more specialised scopes for things like sniper scopes and laser sights.
Receiver
Receiver mods will cover anything to do with your weapon’s fire modes, such as making certain weapons fully automatic. If it’s similar to the Receiver mods in the Fallout series, it may also confer certain buffs to weapons such as increased damage.
How do weapons work in Starfield?
Weapons in Starfield can have a variety of different stats and damage types. They can come from different sources, and from what we’ve seen in trailers, they can even come in different grades and rarities.
Weapon damage types
The damage types we know about so far are:
- Electromagnetic – We don’t know quite what this damage type is yet, but it seems to be inflicted by weapons that fire fast kinetic projectiles, creating a forceful explosion of energy on impact.
- Energy – This is the damage type for laser weaponry and similar weapons.
- Explosive – Explosive damage is an area of effect damage type, and may work as a mixture of energy and kinetic damage. It’s a damage type that most grenades will possess in some capacity.
- Physical – this is your standard kinetic damage. Most melee weapons will probably fall under this damage type.
So far as we know, most weapons will probably only do one type of damage, though the weapon modding system might be able to change that.
Weapon stats
All weapons will have a series of different stats, though some of course will be exclusive to certain categories. If it turns out that melee weapons can in fact take different ammunition types, we’ll be sure to amend this part. The stats we know about right now are:
- Ammo – which type of ammunition a gun uses.
- Damage Type – what sort of damage a weapon will inflict.
- Magazine Size – how many shots can be fired before the weapon needs to reload or recharge.
- Rounds – the current number of shots in the weapon.
- Fire Rate – how quickly the weapon fires (this may be called ‘attack speed’ or something similar on melee weaponry).
- Range – the distance within which this weapon will be effective.
- Accuracy – how likely this weapon is to hit shots successfully.
- Mass – The in-game ‘weight’ that this weapon will take up in a player’s inventory.
- Value – How much this weapon is worth in Starfield credits.
- Mods – How many modifications this weapon has, or can hold in total.
We may still learn about more stats for weapons, but it seems likely that most of them – especially all the guns – will utilise these same basic ones.
![Starfield weapons guide: the Beowulf rifle on display in the inventory menu, alongside its stats.](/cdn-cgi/image/width=1280,height=720,fit=crop,quality=80,format=auto,onerror=redirect,metadata=none/wp-content/uploads/starfield-weapons-guide-beowulf-display.jpg)
Weapon rarity
From what we’ve seen in gameplay trailers, it looks like there are going to be different levels of rarity or value to certain weapons. This rarity seems like it’ll have a direct impact on the quality of certain weapons.
The weapon rarities are colour coded. The ones we know about so far are:
- Grey: Basic weaponry
- Blue: Rare weaponry
- Yellow: Legendary weaponry
At the moment, we’re not sure if weapons are going to have a chance to drop at different qualities, or if each weapon has a set quality and rarity. Our money would probably be on the former option though.
How to get weapons in Starfield
There will be a few different ways to get weapons in Starfield. We know that looting them will be one of the easiest. Crates, dead bodies, and other storage will likely have a chance of holding them. You’ll also likely be able to pick up more than one quest which awards a weapon or two at the end. It’s highly probable you can also buy weapons from the right vendors. While we know that modding weapons is a thing, it’s not yet clear if there’s going to be a crafting system available. We also got confirmation that many different Starfield factions will use their own unique weapons.
![Starfield weapons guide: A masked player character fires a robust looking weapon on automatic down a corridor.](/cdn-cgi/image/width=1280,height=720,fit=crop,quality=80,format=auto,onerror=redirect,metadata=none/wp-content/uploads/starfield-weapons-guide-player-shoots-auto-weapon.jpg)
Starfield weapon development
We know that every weapon in Starfield has been carefully crafted for players to enjoy. In a recent interview, lead weapons artist Dane Olds revealed that Combatech weapons were all designed with optimisation for space travel in mind, meaning these weapons are all rather compact, and usually made of lightweight alloys and composites. All this speaks to a level of care and dedication with the weapons in-game, so we’ll be sure to keep you updated as we continue to learn more about them. If you want to perform in combat though, make sure you’ve got the best Starfield armor equipped as well.
That covers all the Starfield weapons we currently know about. Keep in mind that these are only weapons in their most basic forms, and you’ll be able to unlock special upgrades and mods from a variety of places, such as Starfield outposts. Even with the best guns and gadgets though, it’s not always wise to go at it alone. If you’re wondering where to find Starfield companions, or how to hire Starfield crew members, we’ve got you covered.
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