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Baldur’s Gate 3 classes and subclasses tier list: proficiencies, spells, and best class - VideoGamer.com

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Baldur’s Gate 3 classes and subclasses tier list: proficiencies, spells, and best class

Baldur’s Gate 3 classes and subclasses tier list: proficiencies, spells, and best class
Antony Terence Updated on by

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Hunting for Baldur’s Gate 3 classes and subclasses? Picking a class is one of the major decisions that influence your character’s experience across the Forgotten Realms. It determines how you will approach everything from combat to conversations.

While Baldur’s Gate 3 races and feats are important, classes let you tinker between various options with meaningful differences. The game lets you pick from a wide assortment of classes, each with unique class actions and perks.

List of Baldur’s Gate 3 classes

There are 12 major classes and 46 subclasses in Baldur’s Gate 3. These can be reworked even further by spending points on the game’s abilities (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma). You can also pick a character’s background, granting them additional perks. Picking a race, background, and subclass that work well with each other can take a while. Each class has a primary statistic that you need to focus on.

Here’s a list of all 12 of Baldur’s Gate 3 classes:

  • Cleric
  • Fighter
  • Ranger
  • Rogue
  • Warlock
  • Wizard
  • Druid
  • Barbarian
  • Sorcerer
  • Bard
  • Paladin
  • Monk

Here’s a handy list of abilities with their classes:

  • Strength – primary stat for Fighter, Barbarian, Paladin
  • Dexterity – primary stat for Ranger, Rogue
  • Constitution
  • Intelligence – primary stat for Wizard
  • Wisdom – primary stat for Cleric, Druid
  • Charisma – primary stat for Warlock, Sorcerer, Bard

List of Baldur’s Gate 3 subclasses

Subclasses let you take advantage of additional skills and perks unique to that subclass. With 46 subclasses, Baldur’s Gate 3 offers a dizzying array of possibilities. Here’s a list of all 46 Baldur’s Gate 3 subclasses:

  • Cleric – Knowledge, Life, Light, Nature, Tempest, Trickery, War
  • Fighter – Battle Master, Eldritch Knight, Champion
  • Ranger – Hunter, Beast Master, Gloom Stalker
  • Rogue – Arcane Trickster, Assassin, Thief
  • Warlock – Archfey, The Fiend, The Great One
  • Wizard – Abjuration, Conjuration, Divination, Enchantment, Evocation, Necromancy, Illusion, Transmutation
  • Druid – Land, Moon, Spores
  • Barbarian – Berserker, Wildheart, Wild Magic
  • Bard – Lore, Valor, Swords
  • Sorcerer – Wild Magic, Draconic Bloodline, Storm Sorcery
  • Paladin – Ancients, Devotion, Vengeance, Oathbreaker
  • Monk – Open Hand, Shadow, Four Elements

Baldur’s Gate 3 classes tier list

Here’s a Baldur’s Gate 3 classes tier list for players venturing into the Forgotten Realms. Note that we’ve assigned S tier to classes that can wriggle out of most situations thanks to a healthy pack of skills and abilities. A tier characters are great too, just not as flexible as S tier ones. B tier classes are great for most situations but may not be able to escape unscathed from any situation. But even if you do pick such a class, remember that you have three other party members with diverse skills to help you out.

Here’s the BG3 classes tier list:

TierClasses
S TierBard, Cleric, Paladin, Sorcerer
A TierFighter, Ranger, Rogue, Warlock, Wizard
B TierMonk, Barbarian

The Bard is a personal favourite of mine as their mixture of Dexterity and Charisma is great for most encounters. Dexterity-based weapons let you be effective in combat and the College of Swords subclass grants more offensive options like a pushback attack and a bonus strike. The Cleric class is also solid, with both defensive options and offensive radiant attacks.

The Paladin is another versatile and durable character whose radiant attacks are great on the front lines. As for the Sorcerer, while their health pools aren’t noteworthy, their spells are. Using Sorcery Points to twin-cast any spell they know often feels like a cheat. While they don’t have Eldritch Blast like the Warlock for consistent damage, they’ve got plenty of other tricks.

Easiest classes to play in Baldur’s Gate 3

If you’re starting your D&D journey with Baldur’s Gate 3, some of its combat and interaction mechanics might take a while to get accustomed to. Here are some of the easiest classes to play in Baldur’s Gate 3:

  • Fighter -This class doesn’t rely on spell slots and relies on straightforward damage-dealing instead. Their large health will also let you survive most direct combat encounters. You could even use two-handed weapons for a deadlier bite. One subclass even offers spells at level 3 if you’d like to experiment with magic. It’s one of the best solo classes in Baldur’s Gate 3.
  • Rogue – The Assassin subclass in particular is great at dealing with threats right at the start of each combat round. And with the ability to Dash or Hide as a bonus action, you can manoeuvre along the field before hopping out of Stealth with deadly Sneak Attacks. You’re great at lockpicking too.
  • Wizard/Warlock – While casting spells and keeping track of spell slots isn’t simple, it’s some of the most fun you can have in a videogame. Just remember to stand behind meatier companions as you battle it out. This is a solid solo class in Baldur’s Gate 3 as long as you have evasion and defensive spells.

Baldur’s Gate 3 classes and subclasses explained

Each Baldur’s Gate 3 class and subclass have unique stat modifiers and skills that you need to be aware of before finalising your character. Read on for class-wise descriptions and everything you need to know about their corresponding subclasses. If you want to gain some features from another class, consider multiclassing in Baldur’s Gate 3.

Let’s start off with the Cleric.

Baldur's Gate 3 Classes: An image of a player playing as a Cleric class in the game.

Cleric

Recommended Races: Wood Elf, Human, Gold Dwarf

Best Feats: Medium Armour Master, Shield Master, Ability Improvement (Wisdom)

Clerics act as representatives of the gods they worship, wielding potent divine magic for good or ill. They have access to a range of spells but aren’t known for their melee prowess. You can pick a deity to worship, granting you even more abilities and perhaps a couple of unique quests. You’ll certainly run into other devotees across your adventure in the Forgotten Lands.

Here’s a table with everything you need to know about the Cleric in Baldur Gate 3:

Class featureValue or Skill
HP gained per level(8 at level 1) + 4 per level + Constitution modifier
Ability check proficienciesHistory, Religion, Insight, Medicine, Perception
Saving Throw proficienciesWisdom and Charisma
Armour proficienciesLight and Medium Armour, Shield
Weapon proficienciesSimple weapon
DeitiesSelune, Shar, Eilistraee, Vlaakith, Laduguer, Lolth, Yondalla, Garl Glittergold, Corellon Larethian, Moradin, Bhaal, Kelemvor, Oghma, Mystra, Ilmater, Myrkul, Helm, Bane, Tyr, or Tempus
Three cantrips of your choiceGuidance, Light, Resistance, Sacred Flame, and Thaumaturgy
Prepare three of these level one spells (all are learned)Bane, Bless, Command (Halt), Create or Destroy Water, Cure Wounds, Guiding Bolt, Healing Word, Inflict Wounds, Protection from Evil and Good, and Shield of Faith

Here’s how the Baldur’s Gate 3 Cleric subclasses work:

  • Life Domain – gain heavy armour proficiency, Disciple of Life (target regains additional HP equal to 2 + spell’s level when you cast a healing spell), Bless level 1 spell (always prepared), Cure Wounds level 1 spell (always prepared).
  • Light Domain – Warding Flare (protect yourself with Divine Light. You can use your reaction to impose Disadvantage on an attacker), Burning Hands level 1 spell (always prepared), Faerie Fire level 1 spell (always prepared), and Light cantrip.
  • Trickery Domain – Charm Person level 1 spell (always prepared), Disguise Self level 1 spell (always prepared), and Blessing of the Trickster (for an action, grant another creature Advantage on Stealth checks. Must be at melee range and requires Concentration checks).
  • Knowledge Domain – Blessings of Knowledge (At 1st level, you learn two languages. You also become proficient in two from Arcana, History, Nature, or Religion with 2x proficiency), Channel Divinity: Knowledge of the Ages (Choose one skill or tool. For 10 minutes, you have proficiency), Channel Divinity: Read Thoughts (read a creature’s thoughts and command it), and Potent Spellcasting (add your Wisdom modifier to the damage you deal with any cleric cantrip)
  • Nature Domain – Acolyte of Nature, Heavy Armour proficiency, Channel Divinity: Charm Animals and Plants, Dampen Elements, and Divine Strike (extra 1d8 thunder damage on weapon attacks)
  • Tempest Domain – gain Martial Weapon and Heavy Armor proficiency, Wrath of the Storm(2d8 lightning or thunder damage when attacked), Channel Divinity: Destructive Wrath (use your Channel Divinity to deal maximum damage), Thunderous Strike (push Large or smaller creature up to 10 feet away with lightning), and Divine Strike
  • War Domain – gain Martial Weapon and Heavy Armor proficiency, War Priest (one weapon attack as a bonus action), Channel Divinity: Guided Strike (Channel Divinity to gain a +10 to attack roll), Channel Divinity: War God’s Blessing (grant Guided Strike to ally), and Divine Strike

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✓ Antony’s annotation

Best Cleric subclass in Baldur’s Gate 3

We recommend the Life Domain Cleric. Their heals are among the best in the game. Heavy armour proficiency also lets you use the best armour available.

Baldur's Gate 3 Classes: An image of a Githyanki player playing as a Fighter class in the game.

Fighter

Recommended Races: Gold Dwarf, Githyanki, Half-Orc, Human, Wood Elf

Best Feats: Alert, Sentinel, Tough

Fighters have mastered the art of combat, wearing armour like a second skin and wielding weapons with unmatched skill. With proficiency across a variety of weapons and armour, Fighters are front line fighters. A variety of fighting styles let them work towards specific roles like defence or straight-up swordplay. Some of their subclasses even have access to spells.

Here’s a table with everything you need to know about the Fighter in Baldur Gate 3:

Class featureValue or Skill
Maximum HP gained per level(10 at level 1) + 5 per level + Constitution modifier
Ability check proficienciesAthletics, Religion, Insight, Perception, and Intimidation
Saving Throw proficienciesStrength and Constitution
Armour proficienciesLight, Medium, and Heavy Armour, Shield
Weapon proficienciesSimple weapon and Martial weapon
Fighting stylesArchery, Defence, Duelling, Great Weapon Fighting, Protection, or Two-Weapon Fighting
Class Feature – Second WindHeal 1d10+1 damage by drawing on your stamina

Here’s how the Baldur’s Gate 3 Fighter subclasses work:

  • Eldritch Knight – Spell Slots unlocked (gain 2 level 1 spell slots).
  • Battle Master – gain 4 Superiority Dice (D8s) to fuel Battle Master manoeuvres.
  • Champion – Improved Critical (19 on weapon attacks also crit) and Remarkable Athlete (add half your proficiency bonus to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus).

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✓ Antony’s annotation

Best Fighter subclass in Baldur’s Gate 3

We recommend the Battle Master as their Superiority Dice let them perform a wide variety of sweet moves in combat. This includes giving your attack turn to someone else and unique attacks that disable enemies.

Baldur's Gate 3 Classes: An image of a Drow player playing as a Ranger class in the game.

Ranger

Recommended Races: Wood Elf, Human

Best Feats: Dual Wielder, Sharpshooter, Skilled

Rangers are unparalleled scouts and trackers, honing a deep connection to nature in order to hunt their favoured prey. They can pick a favoured enemy to grant them unique perks, cantrips, and spells. Their Natural Explorer class action also lets them pick between a beast companion and protection from certain elements. The Hunter subclass is particularly adept at tackling beasts, especially large ones.

Here’s a table with everything you need to know about the Ranger in Baldur Gate 3:

Class featureValue or Skill
Maximum HP gained per level(10 at level 1) + 5 per level + Constitution modifier
Ability check proficienciesStealth, Nature, Religion, Insight, Perception, and Survival
Saving Throw proficienciesStrength and Dexterity
Armour proficienciesLight and Medium Armour, Shield
Weapon proficienciesSimple weapon and Martial weapon
Class Action – Favoured EnemyBounty Hunter – Investigation proficiency
Keeper of the Veil – Protection from Evil and Good level 1 spell and Arcana proficiency
Mage Breaker – True Strike cantrip and Arcana proficiency
Ranger Knight – History ability skill proficiency and heavy armour proficiency
Sanctified Stalker – Religion proficiency and Sacred Flame cantrip
Class Action – Natural ExplorerBeast Tamer – Find Familiar level 1 spell
Urban Tracker – Sleight of Hand proficiency and Disguise Kits/ Thieves’ Tools
Wasteland Wanderer: Cold/Fire/Poison resistance

Here’s how the Baldur’s Gate 3 Ranger subclasses work:

  • Beast Master – gain Summon Companion (a beast companion).
  • Hunter – gain Hunter’s Prey (Colossus Slayer, Giant Killer, Horde Breaker).
  • Gloom Stalker – Gloom Stalker Magic (learn an additional spell when you reach certain levels), Dread Ambusher (bonus initiative, first turn gives you quicker walking speed and bonus attack with 1d8 extra damage), Umbral Sight (gain darkvision or enhance it by 30 feet), Iron Mind (proficiency in Wisdom, Intelligence, or Charisma saving throws), and Stalker’s Flurry (if you miss, you can attack again).

And here’s how the Hunter subclass features work:

  • Colossus Slayer – once per turn, your weapon attack deals an extra 1d8 damage if the target is damaged.
  • Giant Killer – if a Large or bigger creature attacks you, you can use your reaction to make a melee attack.
  • Horde Breaker – target two creatures standing close to each other, attacking them in quick succession.

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✓ Antony’s annotation

Best Ranger subclass in Baldur’s Gate 3

The Beast Master gets a pet. Need I say more? The bear is a good defensive companion.

Baldur's Gate 3 Classes: An image of a player playing as a Rogue class in the game.

Rogue

Recommended Races: Drow, High Elf, Wood Elf, Deep Gnome, Haflings, Half-Elf, Human

Best Feats: Dungeon Delver, Lucky, Ability Improvement (Dexterity)

Stealthy, skilled, and death-defying, a rogue’s versatility lets them get the upper hand in almost any situation. Their Sneak Attacks are deadly as they wreck through unsuspecting foes. A Rogue can also use Dash to double their movement to switch positions or retreat with ease. The Arcane Tricker’s Mage Hand Legerdemain feature is a particular favourite of mine, letting you summon an invisible hand with even more versatility than a regular Mage Hand.

Here’s a table with everything you need to know about the Rogue in Baldur Gate 3:

Class featureValue or Skill
Maximum HP gained per level(8 at level 1) + 4 per level + Constitution modifier
Ability check proficienciesAcrobatics, Sleight of Hand, Stealth, Religion, Insight, Perception, and Deception
Saving Throw proficienciesDexterity and Intelligence
Armour proficienciesLight Armour
Weapon proficienciesSimple weapon, Hand Crossbow, Longsword, Rapier, and Shortsword
Class Action – Sneak Attack (Melee or Ranged)As an Action, deal weapon damage +1D6 Slashing damage against a foe you have an Advantage against. You can also use this attack if you have an ally within 1.5 metres of the target and you don’t have a Disadvantage.
Cunning Action – DashDouble your Movement Speed for the current turn.

Here’s how the Baldur’s Gate 3 Rogue subclasses work:

  • Thief – gain Fast Hands (additional bonus action) and Second-Story Work (resistance to falling damage).
  • Arcane Trickster – Spell Slots unlocked and Mage Hand Legerdemain (invisible Mage Hand that can carry out additional tasks).
  • Assassin – gain Assassinate (from 3rd level, advantage on attack rolls against a creature that hasn’t taken a turn and critical hit on surprised creatures).

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✓ Antony’s annotation

Best Rogue subclass in Baldur’s Gate 3

Considering that your attacks as a Rogue will usually be right out of Stealth, consider an Assassin. With crits on surprised creatures and advantage on attack rolls during the first turn, this class earns its name with ease.

Baldur's Gate 3 Classes: An image of a player playing as a Warlord class in the game.

Warlock

Recommended Races: Half-Elf, Human, Asmodeus Tiefling

Best Feats: Ritual Caster, Magic Initiate: Sorcerer, War Caster

Bound by their pact to an all-powerful patron, warlocks trade loyalty for supernatural abilities and unique magic. With a wide buffet of cantrips and level one spells to pick from, a Warlock has all sorts of use cases. A Minor Illusion can drastically alter the shape of combat by creating confusion. Their subclasses also have unique spells, with the Archfey’s Misty Escape letting your fragile Warlock weave in and out of combat.

Here’s a table with everything you need to know about the Warlock in Baldur Gate 3:

Class featureValue or Skill
Maximum HP gained per level(8 at level 1) + 4 per level + Constitution modifier
Ability check proficienciesArcana, Religion, Insight, Perception, and Intimidation
Saving Throw proficienciesWisdom and Charisma
Armour proficienciesLight Armour
Weapon proficienciesSimple weapon
Two cantrips of your choiceBlade Ward, Chill Touch, Eldrich Blast, Friends, Mage Hand, Minor Illusion, Poison Spray, and True Strike

Here are the differences between the Baldur’s Gate 3 Warlock subclasses:

  • The Field – Dark One’s Healing (reduce a hostile creature to zero HP and get 2+1 temporary HP) and two level one spells of your choice – Armour of Agathys, Arms of Hadar, Burning Hands, Charm Person, Command (Halt), Expeditious Retreat, Hellish Rebuke, Hex, Protection from Evil and Good, and Witch Bolt.
  • The Great Old One – two level one spells of your choice – Armour of Agathys, Arms of Hadar, Charm Person, Dissonant Whispers, Expeditious Retreat, Hellish Rebuke, Hex, Tasha’s Hideous Laughter, Protection from Evil and Good, and Witch Bolt.
  • Archfey – gain Fey Presence, Misty Escape, and Beguiling Defenses

And here are the features of Baldur’s Gate 3 Archfey Warlock:

  • Fey Presence – each creature in a 10-foot cube originating from you is charmed or frightened if they fail a Wisdom saving throw against your warlock spell save check.
  • Misty Escape (6th level) – vanish in a puff of mist in response to harm, teleporting up to 60 feet and remaining invisible for a turn until you use an action.
  • Beguiling Defenses (10th level) – immune to being charmed and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature.

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✓ Antony’s annotation

Best Warlock subclass in Baldur’s Gate 3

We recommend the Fiend Warlock. Their Dark One’s Blessing grants temporary health when killing enemies, making them sturdy allies in combat.

Baldur's Gate 3 Classes: An image of a Human player playing as a Wizard class in the game.

Wizard

Recommended Races: Drow, Duergar Dwarf, High Elf, Githyanki, Rock Gnome, Forest Gnome, Half-Elf, Human, Mephistopheles Tiefling

Best Feats: Elemental Adept, Spell Sniper, Ability Improvement (Intelligence)

Wizards master the arcane by specializing in individual schools of magic, honing ancient spells to modern heights. While they can’t take a punch head-on, their magic skills let them unleash carnage from afar. With seven schools to pick from, the Wizard’s subclasses lend it a good deal of variety. Their level one spells are particularly potent too.

Here’s a table with everything you need to know about the Wizard in Baldur Gate 3:

Class featureValue or Skill
Maximum HP gained per level(6 at level 1) + 3 per level + Constitution modifier
Ability check proficienciesArcana, History, Religion, Insight, and Perception
Saving Throw proficienciesIntelligence and Wisdom
Armour proficienciesNone
Weapon proficienciesDagger, Quarterstaff, and Light Crossbow
Three cantrips of your choiceAcid Splash, Blade Ward, Chill Touch, Dancing Lights, Fire Bolt, Friends, Light, Mage Hand, Poison Spray, Ray of Frost, Shocking Grasp, and True Strike
Six level 1 spells of your choice and prepare four level 1 spells from theseBurning Hands, Charm Person, Chromatic Orb, Colour Spray, Disguise Self, Expeditious Retreat, False Life, Feather Fall, Find Familiar, Fog Cloud, Grease, Tasha’s Hideous Laughter, Jump, Longstrider, Mage Armour, Magic Missile, Protection from Evil and Good, Ray of Sickness, Sleep, Thunderwave, and Witch Bolt

Here are the differences between the Baldur’s Gate 3 Wizard subclasses:

  • Abjuration School – Abjurant Savant (Halves the cost to learn Abjuration spells from spell scrolls) and Arcane Ward (create a magical ward with a maximum of 3 hit points and absorbs all damage done to you).
  • Conjuration School – Minor Conjuration (conjure up an inanimate object), Benign Transportation (teleport up to 30 feet or swap places with an ally), and Focused Conjuration (conjuration concentration can’t be broken as a result of taking damage).
  • Divination School – Portent (replace any attack roll, saving throw, or ability check made by you or a creature with two pre-rolled dice), Expert Divination (When you cast a divination spell of 2nd level or higher using a spell slot, you regain one expended spell slot), and The Third Eye (Darkvision or See Invisibility).
  • Enchantment School – Hypnotic Gaze (charm creature), Instinctive Charm (use your reaction to divert creature attack), and Split Enchantment (target a second creature with enchantment spells).
  • Evocation School – Evocation Savant (Halves the cost to learn Evocation spells from spell scrolls) and Sculpt Spells (Create pockets of safety where Allies succeed their saving throws and take no damage from Evocation Spells)
  • Necromancy School – Grim Harvest (reap life energy from creatures you kill with your spells), Undead Thralls (Animate Dead targets one additional corpse and grants it bonus health and damage rolls), and Inured to Undeath (resistance to necrotic damage, and your hit point maximum can’t be reduced).
  • Illusion School – Improved Minor Illusion, Malleable Illusions (can change the nature of that illusion), and Illusory Self (illusory duplicate of yourself as an instant).
  • Transmutation School – Minor Alchemy (temporarily alter the physical properties of one nonmagical object), Transmuter’s Stone (create it to store transmutation magic), and Shapechanger (Polymorph without expending a spell slot).

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✓ Antony’s annotation

Best Wizard subclass in Baldur’s Gate 3

Evocation and Necromancy Wizards have a wide range of spells to pick from. Grim Harvest lets a Necromancy Wizard draw on the health of their enemies to heal themselves.

Baldur's Gate 3 Classes: An image of a player playing as a Druid class in the game.

Druid

Recommended Races: Shield Dwarf, Wood Elf, Human

Best Feats: Elemental Adept. Mage Slayer, Ability Improvement (Wisdom)

Druids are masters of nature magic who can transform into several kinds of animals with their Wild Shape ability. Their spellcasting is just as adaptive as the Wizard’s kit. Pick the Circle of the Land subclass and you can even replenish spell slots with the help of the Natural Recovery feature.

Here’s a table with everything you need to know about the Druid in Baldur Gate 3:

Class featureValue or Skill
Maximum HP gained per level(8 at level 1) + 4 per level + Constitution modifier
Ability check proficienciesNature, Religion, Animal Handling, Insight, and Perception
Saving Throw proficienciesIntelligence and Wisdom
Armour proficienciesLight and Medium Armour, Shield
Weapon proficienciesClub, Dagger, Javelin, Mace, Quarterstaff, Scimitar, Sickle, and Spear
Two cantrips of your choiceGuidance, Poison Spray, Produce Flame, Resistance, Shillelagh, and Thorn Whip
Prepare three of these level one spells (all are learned)Animal Friendship, Charm Person, Create or Destroy Water, Cure Wounds, Entangle, Faerie Fire, Fog Cloud, Goodberry, Healing Word, Jump, Longstrider, Speak with Animals, and Thunderwave

Here are the differences between the Baldur’s Gate 3 Druid subclasses:

  • Circle of the Moon – gain Combat Wild Shape (assume the form of a beast).
  • Circle of the Land – gain Wild Shape and Natural Recovery (replenish expended spell slots).
  • Circle of the Spores – gain Halo of Spores (use your reaction to deal 1d4 necrotic damage), Symbiotic Entity (expend a use of your Wild Shape to gain temporary hit points and a more potent Halo of Spores), Fungal Infestation (your spores gain the ability to infest a corpse and animate it), and Spreading Spores (Halo of Spores in a 10-foot cube).

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✓ Antony’s annotation

Best Druid subclass in Baldur’s Gate 3

Circle of the Moon lets you turn into a beast to deal devastating damage. Cue the Owlbear attack from the skies. But if you want a mushroom army, consider the Circle of the Spore.

Baldur's Gate 3 Classes: An image of a player playing as a Barbarian class in the game.

Barbarian

Recommended Races: Gold Dwarf, Githyanki, Half-Orc, Human

Best Feats: Savage Attacker, Great Weapon Master, Durable

Barbarians are fierce warriors who can enter a battle rage. This rage sits at the centre of their kit, letting them deal bonus damage and land extra attacks. The Berserker subclass in particular leans heavily into raging and wrecking havoc among your foes. The unarmored defence feature even lets you consider not equipping armour to be more mobile in combat.

Here’s a table with everything you need to know about the Barbarian in Baldur Gate 3:

Class featureValue or Skill
Maximum HP gained per level(12 at level 1) + 6 per level + Constitution modifier
Ability check proficienciesAthletics, Religion, Insight, Perception and Intimidation
Saving Throw proficienciesStrength and Constitution
Armour proficienciesLight and Medium Armour, Shield
Weapon proficienciesSimple weapon and Martial weapon
Class Action – RageUsable as a Bonus Action. While raging, deal two extra damage with melee, improvised weapons, and throwing objects. Gain resistance to physical damage and Advantage on Strength checks and Saving Throws. Rage ends before ten turns pass if you haven’t attacked a creature or taken damage.
Class Action – Unarmoured defenceWhile not wearing armour, add a Constitution modifier to your Armour Class. Wearing heavy armour impedes your Rage.

Here are the differences between the Baldur’s Gate 3 Barbarian subclasses:

  • Berserker – gain Frenzy (can use Frenzied Strike, Enraged Throw and Improvised Weapon Attack bonus action), Frenzied Strike (bonus melee attack), and Enraged Throw (Pick up an item/creature and throw it, dealing Bludgeoning damage and knocking the enemy Prone).
  • Wildheart – gain Bestial Heart and Speak with Animals (comprehend and verbally communicate with beasts).
  • Wild Magic – gain Wild Surge (roll on the Wild Magic table to determine the magical effect), Bolstering Magic, and Unstable Backlash (use your reaction to roll on the Wild Magic table and immediately produce the effect).

Here’s a list of the Bestial Hearts you have access to as the Wildheart Barbarian:

  • Bear Heart: While Raging, you can use Unrelenting Ferocity (self heal), and have Resistance to all damage except psychic damage.
  • Eagle Heart: While Raging, you can use Diving Strike. Foes also have Disadvantage on Opportunity Attacks against you, and you can use Dash as a bonus action. This grants an incredible amount of movement while retaining your main action.
  • Elk Heart: While Raging, you can use Primal Stampede, and your Movement Speed increases by 4.5 metres per turn. Close the gap between you and your foes easily with this option.
  • Tiger Heart: While Raging, you can use Tiger’s Bloodlust (multi target bleed attack), and your jump distance increases by 4.5 metres. Pounce on unsuspecting enemies with this attribute.
  • Wolf Heart: While Raging, you can use Inciting Howl (gives allies extra move speed), and your allies have Advantage on melee Attack Rolls against enemies within 2 metres of you. Support your allies by picking this option.

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✓ Antony’s annotation

Best Barbarian subclass in Baldur’s Gate 3

Both the Berserker and Wildheart Barbarian are solid options. I prefer the latter as its versatile heart system lets you account for their shortcomings or double down on their strengths.

Baldur's Gate 3 Classes: An image of a player playing as a Sorcerer class in the game.

Sorcerer

Recommended Races: Half-Elf, Human, Asmodeus Tiefling, Mephistopheles Tiefling, Drow

Best Feats: Elemental, Adept, Spell Sniper, War Caster

Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline. With a variety as nuanced as the Wizard and Druid classes, the Sorceror has access to powerful elemental spells. Your subclasses are also pretty fleshed out. The Draconic Ancestry subclass in particular lets you pick from a list of resistances and elemental attacks. Just remember not to take a sword to the gut.

Here’s a table with everything you need to know about the Sorcerer in Baldur Gate 3:

Class featureValue or Skill
Maximum HP gained per level(6 at level 1) + 3 per level + Constitution modifier +1 per level if Draconic Ancestry subclass
Ability check proficienciesArcana, Religion, Insight, Perception, and Persuasion
Saving Throw proficienciesConstitution and Charisma
Armour proficienciesLight and Medium Armour, Shield
Weapon proficienciesDagger, Quarterstaff, and Light Crossbow
Four cantrips of your choiceBlade Ward, Acid Splash, Mage Hand, Poison Spray, True Strike, Friends, Dancing Lights, Fire Bolt, Light, Ray of Frost, Shocking Grasp, Minor Illusion, and Chill Touch.
Two level one spells of your choiceChromatic Orb, Fog Cloud, Charm Person, Sleep, Burning Hands, Magic Missile, Mage Armour, Thunderwave, Witch Bolt, Colour Spray, Disguise Self, False Life, Ray of Sickness, Expeditious Retreat, Feather Fall, and Jump.

Here are the differences between Baldur’s Gate 3 Sorcerer subclasses:

  • Wild Magic – gains Tide of Chaos (activate to gain Advantage on next attack roll, Ability Check, or Saving Throw. Increases chance of Wild Magic surge) and Wild Magic.
  • Draconic Ancestry – gain Draconic Resilience (max HP increases by one for each Sorcerer level) and Draconic Resilience (when you aren’t wearing armour, your base Armour Class is 13). Also, gain an elemental skill and resistance at level 6.
  • Storm Sorcery – gain Tempestuous Magic (whirling gusts of elemental air briefly surround you and let you fly up to 10 feet) and Heart of the Storm (bonus lightning/thunder damage on lightning/thunder attacks).

Here are the skills that the Draconic Ancestry Sorcerer has access to at level 6:

  • Red (Fire) – Burning Hands level 1 spell
  • Black (Acid) – Grease level 1 spell
  • Blue (Lightning) – Witch Bolt level 1 spell
  • White (Cold) – Armour of Agathys level 1 spell
  • Green (Poison) – Ray of Sickness level 1 spell
  • Gold (Fire) – Disguise Self level 1 spell
  • Silver (Cold) – Feather Fall level 1 spell
  • Bronze (Lightning) – Fog Cloud level 1 spell
  • Copper (Acid) – Tasha’s Hideous Laughter level 1 spell
  • Brass (Fire) – Sleep level 1 spell

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✓ Antony’s annotation

Best Sorceror subclass in Baldur’s Gate 3

We recommend the Draconic Ancestry Sorceror. Their bonus health is great for such a frail class. You also benefit from an elemental skill and resistance once you hit level 6 in the game.

Baldur's Gate 3 Classes: An image of a Drow player playing as a Bard class in the game.

Bard

Recommended Races: Half-Elf, Human, Zariel Tiefling, Drow

Best Feats: Defensive Duelist, Magic Initiate: Warlock, Ability Improvement (Charisma)

Bards are a versatile class who inspire their party with words or music. Considered a support class, this class has spells that primarily empower allies or weaken enemies. Their Bardic Inspiration class action gives ally characters an additional die to improve their odds. Pick the right subclass and you could even pass at melee combat.

Here’s a list of the Baldur’s Gate 3 Bard starting instruments:

  • Hand Drum
  • Flute
  • Lute
  • Lyre
  • Violin

And here’s a table with everything you need to know about the Bard in Baldur Gate 3:

Class featureValue or Skill
Maximum HP gained per level(8 at level 1) + 4 per level + Constitution modifier
Ability check proficienciesReligion, Insight, Perception, Deception, Performance, and Persuasion
Saving Throw proficienciesDexterity and Charisma
Armour proficienciesLight Armour
Weapon proficienciesSimple weapon, Hand Crossbow, Longsword, Rapier, Shortsword and Musical Instrument
Class Action – Bardic InspirationInspire an ally with your performance as a Bonus Action. They can add a +1D6 bonus to their next attack roll, Ability Check, or Saving Throw. The effect lasts 18 minutes and the action recharges after a long rest.
Two cantrips of your choiceVicious Mockery, Blade Ward, Mage Hand, True Strike, Friends, Dancing Lights, Light, and Minor Illusion
Four level one spells of your choiceSpeak with Animals, Animal Friendship, Bane, Charm Person, Dissonant Whispers, Heroism, Tasha’s Hideous Laughter, Sleep, Cure Wounds, Faerie Fire, Healing Word, Thunderwave, Disguise Self, Feather Fall, and Longstrider

Here are the differences between Baldur’s Gate 3 Bard subclasses:

  • College of Lore – gain proficiency in Arcana, Intimidation, and Sleight of Hand. Gain Cutting Words (1d6 penalty to enemy Attack Rolls and Ability Checks).
  • College of Valour – gain proficiency in Medium Armour, Shield, and Martial Weapons.
  • College of Swords – gain proficiency in medium Armour and the scimitar. Gain a Fighting Style (Dueling or Two-Weapon Fighting), a Blade Flourish (boost walking speed after an attack), and an Extra Attack.

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✓ Antony’s annotation

Best Bard subclass in Baldur’s Gate 3

We recommend the College of Swords Bard as you get to hold your own in direct combat. Raising your Armour Class or pushing enemies off cliffs are abilities that greatly enhance the Bard’s versatility in combat.

Baldur's Gate 3 Classes: An image of a player playing as a Paladin class in the game.

Paladin

Recommended Races: Shield Dwarf, Githyanki, Half-Orc, Human, Zariel Tiefling

Best Feats: Charger, Heavy Armour Master, Shield Master

A hybrid between cleric and fighter, Paladins are marked by the ability to unleash formidable and devastating blows on enemies while providing support to their team. While their kit is expansive, remember that you need to stick to your Oath. Failure to do so can turn you into an Oathbreaker Paladin, a subclass with its own features and skills.

Several in-game choices can trigger this, ranging from torturing Liam at the Shattered Sanctum to killing an Owlbear and her cub. Each Oath has unique ways to break it. While you can reclaim your Oath, it will cost 2000 gold.

Here’s a table with everything you need to know about the Paladin in Baldur Gate 3:

Class featureValue or Skill
Maximum HP gained per level(10 at level 1) + 5 per level + Constitution modifier
Ability check proficienciesAthletics, Religion, Insight, Perception and Intimidation
Saving Throw proficienciesWisdom and Charisma
Armour proficienciesLight, Medium, and Heavy Armour, Shield
Weapon proficienciesSimple weapons and Martial Weapons
Class Action – Lay on HandsUse your blessed touch to heal a creature or cure it of all diseases and poisons.
Class Action – Divine SenseGain an Advantage on Attack Rolls against celestials, fiends, and undead.

Here are the differences between Baldur’s Gate 3 Paladin subclasses:

  • Oath of Devotion – gain Holy Rebuke ( grant an ally a vengeful aura that deals 1d4 Radiant Damage to anyone who hits them directly).
  • Oath of the Ancients – gain Healing Radiance (let nature heal all nearby allies).
  • Oath of Vengeance – gain Channel Divinity (use Abjure Enemy to frighten or Vow of Enmity to gain attack roll advantage) and Relentless Avenger (when hit a creature with an opportunity attack, move up to half your speed immediately).
  • Oathbreaker – gain Spiteful Suffering (Necrotic damage), Control Undead, and Dreadful Aspect (Frighten nearby enemies).

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✓ Antony’s annotation

Best Paladin subclass in Baldur’s Gate 3

We recommend the Oath of the Ancients Paladin as Healing Radiance heals nearby allies. This helps your party with respect to surviving waves of foes.

Baldur's Gate 3 Classes: An image of a player playing as a Monk class in the game.

Monk

Recommended Races: Human, Drow, Wood Elf, High Elf

Best Feats: Magic Initiate: Cleric, Martial Adept, Tavern Brawler

Monks are masters of manipulating the field of combat – pushing, pulling, and stunning enemies across the battleground using forceful Ki-powered punches. While they aren’t the tankiest class, unarmored defence lets them sustain injuries as they use Ki points to unleash powerful attacks. The Way of the Four Elements is a personal favourite thanks to its rich assortment of elemental attacks.

Here’s a table with everything you need to know about the Monk in Baldur Gate 3:

Class featureValue or Skill
Maximum HP gained per level(8 at level 1) + 4 per level + Constitution modifier
Ability check proficienciesAcrobatics, Athletics, History, Insight, Religion, Stealth
Saving Throw proficienciesStrength and Dexterity
Armour proficienciesNone
Weapon proficienciesSimple weapons and shortswords
Class Feature – Unarmoured DefenseWhile not wearing armour, you add your Constitution modifier to your armour class
Class Feature – KiKi is the magic that flows through all living beings. You can use it to exceed your body‘s physical capabilities. Think of them as charges for Monk-specific attacks like Flurry of Blows (punch twice in quick succession.)
Class Feature – Martial ArtsPick from Dextrous attacks (Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead), Deft Strikes (higher their minimum damage with Monk Weapons or unarmed), and Bonus Unarmed Strike (extra unarmed or Monk Weapon attack)

Here are the differences between Baldur’s Gate 3 Monk subclasses:

  • Way of the Open Hand – gain Open Hand Flurry Strike Dex/Str (2 Offhand Dexterity/Strength Attacks when you spend a Ki Point).
  • Way of Shadow – gain Shadow Arts (spend 2 ki points to cast darkness, dark vision, pass without trace, or silence), Shadow Step (teleport up to 60 feet from dim light to an unoccupied space also in dim light), and Cloak of Shadows (use your action to become invisible).
  • Way of the Four Elements – gain a variety of elemental attacks.

Here’s a list of class passives the Way of the Four Elements Monk can use in Baldur’s Gate 3:

  • Fangs of the Fire Snake – spend 1 Ki Point to make 3 unarmed attacks (fire damage) against creatures within 10 ft of you.
  • Fist of Four Thunders – channel Ki to cast Thunderwave.
  • Fist of Unbroken Air – channel Ki to create a blast of compressed air.
  • Rush of the Gale Spirits – channel Ki to cast Gust of Wind.
  • Sweeping Cinder Strike – channel Ki to cast Burning Hands.
  • Water Whip – strike with a whip of water that either pulls a creature to you or knocks it down.

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✓ Antony’s annotation

Best Monk subclass in Baldur’s Gate 3

The Way of Shadow Monk has many spells that can rewrite the rules of the battlefield like darkness and silence. They’re great at positioning too. Way of the Four Elements is a more offensive pick.

Best class and subclass in Baldur’s Gate 3

That covers all of Baldur’s Gate 3 classes and subclasses. With so many options to pick from, it can be difficult to pick one for your first playthrough. We recommend the Life Domain Cleric, Draconic Ancestry Sorcerer, and Oath of the Ancients Paladin as the best subclasses in Baldur’s Gate 3. Here’s why these would count as S-tier in a Baldur’s Gate 3 class tier list:

  • Life Domain Cleric – Clerics are solid support units thanks to their healing prowess. Add their Guidance cantrip (extra D4 to anything except combat) and the Life Domain’s boosted healing and you’ve got a solid ally to command. Heavy armour proficiency is also a sweet plus.
  • Draconic Ancestry Sorcerer – While sorcerers are known as massive damage glass cannons, picking the draconic bloodline makes them durable while granting them additional elemental resistance and attacks. Your high Charisma also makes you great at conversations. White and Red are solid picks.
  • Oath of the Ancients Paladin – Paladins are excellent frontline fighters that have access to heals and support spells too. The best of both worlds, their Charisma stat also makes them sweet talkers. The Misty Step teleport spell from Oath of the Ancient lets them position themselves better during combat.

Check out other Baldur’s Gate 3 races like the Elves, Drow, Githyanki and Half-elf to pair them along with your class. The massive RPG has been brewing for years and we can’t wait to see beyond Larian Studios’ First Act as it leaves Early Access later this year. However, beware, when it does launch your save file won’t carry over, though you can back it up by finding your Baldur’s Gate 3 save file location. In the meantime, you might be interested in learning about the best graphics settings for Baldur’s Gate 3, alongside whether it has Denuvo.

What is the best subclass for the Ranger in Baldur’s Gate 3?

The Hunter is the best subclass for the Ranger in Baldur’s Gate 3.

What is the best Cleric subclass in Baldur’s Gate 3?

The Life Domain is the best Cleric subclass in Baldur’s Gate 3.


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